using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("FiresideBrawlChoiceDialog")]
	public class FiresideBrawlChoiceDialog : DialogBase
	{
		[Attribute38("FiresideBrawlChoiceDialog.Info")]
		public class Info : MonoClass
		{
			public Info(IntPtr address, string className)
				: base(address, className)
			{
			}

			public Info(IntPtr address)
				: this(address, "Info")
			{
			}
		}

		public UIBButton m_regularBrawlButton => method_3<UIBButton>("m_regularBrawlButton");

		public UIBButton m_fsgBrawlButton => method_3<UIBButton>("m_fsgBrawlButton");

		public PegUIElement m_offClickCatcher => method_3<PegUIElement>("m_offClickCatcher");

		public UberText m_regularBrawlText => method_3<UberText>("m_regularBrawlText");

		public UberText m_fsgBrawlText => method_3<UberText>("m_fsgBrawlText");

		public FiresideBrawlChoiceDialog(IntPtr address, string className)
			: base(address, className)
		{
		}

		public FiresideBrawlChoiceDialog(IntPtr address)
			: this(address, "FiresideBrawlChoiceDialog")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void Update()
		{
			method_8("Update");
		}

		public new void Show()
		{
			method_8("Show");
		}

		public new void Hide()
		{
			method_8("Hide");
		}

		public void SetInfo(Info info)
		{
			method_8("SetInfo", info);
		}

		public void OnRegularButtonPress(UIEvent e)
		{
			method_8("OnRegularButtonPress", e);
		}

		public void OnFSGButtonPress(UIEvent e)
		{
			method_8("OnFSGButtonPress", e);
		}

		public void ChooseTavernBrawl(BrawlType source)
		{
			method_8("ChooseTavernBrawl", source);
		}
	}
}
